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	<title>Comments on: More Flash</title>
	<atom:link href="http://simulatedcomicproduct.com/2008/03/12/more-flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://simulatedcomicproduct.com/2008/03/12/more-flash/</link>
	<description></description>
	<pubDate>Tue, 07 Oct 2008 13:06:13 +0000</pubDate>
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		<item>
		<title>By: Kriss</title>
		<link>http://simulatedcomicproduct.com/2008/03/12/more-flash/#comment-1433</link>
		<dc:creator>Kriss</dc:creator>
		<pubDate>Fri, 21 Mar 2008 20:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://simulatedcomicproduct.com/2008/03/12/more-flash/#comment-1433</guid>
		<description>Some top tips.

The trick with flash is generally not to use flash.

use mtasc/swfmill or flex, that and well the flash renderer is so poop that you get the best performance by ignoring it and building games that mostly use the bitmap functions to composite bitmaps manually each frame.

Also do not search the internets for code examples

ever

that is all :)</description>
		<content:encoded><![CDATA[<p>Some top tips.</p>
<p>The trick with flash is generally not to use flash.</p>
<p>use mtasc/swfmill or flex, that and well the flash renderer is so poop that you get the best performance by ignoring it and building games that mostly use the bitmap functions to composite bitmaps manually each frame.</p>
<p>Also do not search the internets for code examples</p>
<p>ever</p>
<p>that is all <img src='http://simulatedcomicproduct.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: insane au</title>
		<link>http://simulatedcomicproduct.com/2008/03/12/more-flash/#comment-1429</link>
		<dc:creator>insane au</dc:creator>
		<pubDate>Fri, 21 Mar 2008 11:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://simulatedcomicproduct.com/2008/03/12/more-flash/#comment-1429</guid>
		<description>As it turns out, after further digging, you CAN dynamically change the frame rate at run time
http://www.kirupa.com/forum/showthread.php?p=1876826#post1876826
problem solved.</description>
		<content:encoded><![CDATA[<p>As it turns out, after further digging, you CAN dynamically change the frame rate at run time<br />
<a href="http://www.kirupa.com/forum/showthread.php?p=1876826#post1876826" rel="nofollow">http://www.kirupa.com/forum/showthread.php?p=1876826#post1876826</a><br />
problem solved.</p>
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	<item>
		<title>By: Dan</title>
		<link>http://simulatedcomicproduct.com/2008/03/12/more-flash/#comment-1315</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 13 Mar 2008 15:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://simulatedcomicproduct.com/2008/03/12/more-flash/#comment-1315</guid>
		<description>Re: the last point, unless flash has changed since MX2004, it won't.</description>
		<content:encoded><![CDATA[<p>Re: the last point, unless flash has changed since MX2004, it won&#8217;t.</p>
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	<item>
		<title>By: insane au</title>
		<link>http://simulatedcomicproduct.com/2008/03/12/more-flash/#comment-1306</link>
		<dc:creator>insane au</dc:creator>
		<pubDate>Thu, 13 Mar 2008 06:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://simulatedcomicproduct.com/2008/03/12/more-flash/#comment-1306</guid>
		<description>In answer to your question: not directly, however what you can do is get the animation to pause for 1 frame at set intervals in order to give the appearance of a lower frame rate but that's a very clunky solution.
Alternatively you can crank up the frame rate as high as it can go (120 i think) and artificially slow down everything (as described above) which would give you a tad more control, but is just as clunky.
You might also try exporting the sub clips as separate swfs and importing them into the movie but im not sure that will work.</description>
		<content:encoded><![CDATA[<p>In answer to your question: not directly, however what you can do is get the animation to pause for 1 frame at set intervals in order to give the appearance of a lower frame rate but that&#8217;s a very clunky solution.<br />
Alternatively you can crank up the frame rate as high as it can go (120 i think) and artificially slow down everything (as described above) which would give you a tad more control, but is just as clunky.<br />
You might also try exporting the sub clips as separate swfs and importing them into the movie but im not sure that will work.</p>
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	<item>
		<title>By: Gavin van Lelyveld</title>
		<link>http://simulatedcomicproduct.com/2008/03/12/more-flash/#comment-1303</link>
		<dc:creator>Gavin van Lelyveld</dc:creator>
		<pubDate>Thu, 13 Mar 2008 04:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://simulatedcomicproduct.com/2008/03/12/more-flash/#comment-1303</guid>
		<description>This would be way more fun if you played "Staying Alive" by the Bee Gees in the background (copyright notwithstanding.)</description>
		<content:encoded><![CDATA[<p>This would be way more fun if you played &#8220;Staying Alive&#8221; by the Bee Gees in the background (copyright notwithstanding.)</p>
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